Episode 28
Mizuko (Mimi) Ito, University of California, Irvine: youth and digital cultures; access, trust, ethics and privacy
Mizuko (Mimi) Ito is a cultural anthropologist and learning scientist studying children and youth's new media use.
She has 2 PhDs from Stanford University, one in Anthropology with the Dissertation "Engineering Play: Children's Software and the Productions of Everyday Life" and one in Education with the Dissertation "Interactive Media for Play: Kids, Computer Games, and the Productions of Everyday Life”. She is currently the Director of the Connected Learning Lab, and a Professor in Residence at University of California, Irvine's Department of Anthropology, Department of Education, Department of Informatics, and School of Education.
She is also the John D. and Catherine T. MacArthur Foundation Chair in Digital Media and Learning and the CEO of Connected Camps, a non-profit organization that provides online learning programs in coding and the digital arts. Her specialities include: ethnographic fieldwork, educational technology, youth Internet culture
We talk to Mimi about her unconventional path as an anthropologist interested in technology since the late 90s and about bridging boundaries between academic and applied fields. We talk about the social and political identity of commercial companies and the relationship between metrics and social and commercial benefit. We cover the definition and time shapes of internet culture and its significance to youth audiences.
We talk about caretakers of youth and the internet; media literacy, access and trust, Google as a learning technology as well as ethics and privacy on social media platforms. Lastly, we talk about the value of using applied social scientists when studying digital cultures.
Mentioned in Podcast:
Affinity Online, How Connection and Shared Interest Fuel Learning
From Good Intentions to Real Outcomes, Equity by Design in Learning Technologies
Connected Camps
Connected Learning Summit 2018
Mimi’s work:
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Engineering Play: A Cultural History of Children’s Software
Connected Learning: An Agenda for Research and Design
Fandom Unbound: Otaku Culture in a Connected World
Participatory Culture in a Networked Era: A Conversation on Youth, Learning, Commerce, and Politics
Social media or other links:
https://twitter.com/mizuko
http://www.itofisher.com/mito
http://blog.connectedcamps.com
http://clalliance.org
http://connectedlearning.uci.edu
https://www.linkedin.com/in/mizuko-ito-17b2/
https://en.wikipedia.org/wiki/Mizuko_It